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Superluminal ftl ghosts
Superluminal ftl ghosts






  1. #SUPERLUMINAL FTL GHOSTS MOD#
  2. #SUPERLUMINAL FTL GHOSTS UPDATE#
  3. #SUPERLUMINAL FTL GHOSTS CODE#

Changed default color of floor images generated by the editor to standard FTL gray - 0圆4696F. Fixed stations blocking placement of doors Hopefully this fixes the issues with Windows 10. Fixed Windows exe launchers not finding Java 9. Updated links to the new FTL forums address. Updated GUI library from 4.5.1 to 4.6.1. Pinned objects are now highlighted with a yellow border.

#SUPERLUMINAL FTL GHOSTS UPDATE#

Automatic update check performed at startup no longer blocks GUI. Pirate ships from dlcPirateBlueprints.xml file can now be loaded in the editor. dat files, and tell the editor to use them (useful if you ever want to use pre-1.6 archives for whatever reason) dat Files, allowing you to navigate to other. Self-patching functionality should now work on all platforms (still broken in versions 2.1.2b and lower you'll need to update manually)

#SUPERLUMINAL FTL GHOSTS MOD#

Fixed a bug which caused XML files to be broken when using the "Include Mod Files From" feature when saving. Fixed a bug which could cause ship class and ship name to not be loaded. Fixed values not being consistently capped to min/max in Generate Floor Image window. Fixed a crash when changing colors in Generate FLoor Image window using RGB or hex values. Fixed a crash when saving a ship that was created with old FTL file format. Phlakes - for awesome work on FTL:Remastered, from which I have appropriated the pretty system icons :E Sleeper Service, TaxiService, The Legacy, English Narwhal - for beta-testing of the new editor, and lots of good suggestions Vhati - for being an immeasurably helpful person over the course of last year, always answering my questions when I pestered him Without Vhati's help, the editor would likely never have worked on Mac and Linux If the editor has crashed, please attach the contents of editor-log.txt in the post, preferably between tags - keep in mind that the log is wiped each time the editor starts - as well as steps to reproduce the crash, if possible. In case of problems, consult the FAQ, or ask here in this thread. The first time you run the program, you may be asked to point the editor to FTL's installation, but most of the time this should be located automatically.

#SUPERLUMINAL FTL GHOSTS CODE#

Source code is available at Github - readme_developers.txt contains everything you need to know to be able to compile the code by yourself.Įxtract the editor from the archive, then run it. Important: The editor requires at least Java 6 in order to run. It is a complete rewrite of, and successor to, the original Superluminal editor. Superluminal2 is a ship editor for FTL - it provides a layer of abstraction over the game's files, aiming to make the task of creating a functional ship much easier and less daunting.








Superluminal ftl ghosts